![]() He used the ceiling and the pit very effectively, and the cone limited the party’s damage options. Oyag, on the other hand, had the element of surprise, and he used it very well. This also greatly minimized the effectiveness the Antimagic Cone, as there was no one area he could focus on. The party cornered K’Varn from both the floor and the ceiling, preventing him from using his height to his advantage. However, even without these advantages, there was much more strategy against K’Varn than Oyag. Both of these abilities were checked against Oyag, with the trick shots receiving the appropriate nerfs while the magical beast form also fell victim to the antimagic field. A small portion of that can be attributed to Percy and Keyleth taking advantage of their special abilities, forcing K’Varn to grant the party advantage on saving throws and epically tackling the floater down to the ground, respectively. ![]() Kima was promptly tossed out of the battle by Oyag, reducing the effective party members to 8, as well.įrom the party’s perspective, they were much more prepared and equipped to handle K’Varn. Without Tiberius until the very end and a mostly-grounded Kima, the party effectively had 8 against K’Varn. Without considering combat effectiveness, the party had 10 combatants against K’Varn and 9 combatants against Oyag. This is explained by the armor that K’Varn grafted to himself as part of his own experimentation. K’Varn also had a higher AC of 19 compared to Oyag’s default 18. Even then, he rose back to undeath, requiring an additional 69 damage before going down permanently. He theoretically had less health (approximately 370), but thanks to the horn’s healing properties, he didn’t go down until he had taken 475. Well, we can start with the obvious: K’Varn had the Horn of Orcus, which granted him several mid-combat healing benefits. ![]() So, the big question that everyone seems to want to know is, how is this unnamed fella different from the first story arc boss? K’Varn’s Blessing The dice also seemed to favor rays that favored damage over effects (also to Matt’s annoyance). Mechanically, with the exception of its (brutal, but entirely reasonable) HP modification, Oyag was very much a textbook beholder. His eye rays carried the standard 16 DC saves for each type (which the party successfully saved on 16 of 19 rays, much to Matt’s annoyance). Although we never got a name for him, to prevent us saying The Beholder over and over again, we’ll call him One Year Anniversary Gift, or Oyag. While we are unable to know what he said due to his tongue, it can be assumed that he also fed upon the power of the Vestige. The beholder presumably took up residence among the lesser-minded kuo-toa where he both ruled and fed upon them.
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